Cypher is a VALORANT agent who is the embodiment of the spy and infiltrator archetype. Cypher relies on ambushing enemies with various traps, which daze, restrain, and slow enemies in their range.
Cypher is also skilled in gathering information about the battlefield, using Spycam's to monitor enemy team movements or extracting information from dead enemies to reveal the location of their allies. Skilled Cypher players will have intimate knowledge of VALORANT maps to know the best places to set traps and Spycams, crippling the enemy team while staying hidden in the shadows.
Abilities
Spycam (E) – Place a remote camera, once placed reactive to view the video feed. Left click while the camera is activated to fire a tracking dart.
Trapwire (C) – Place a tripwire between two walls, triggered enemies are restrained and revealed for a short time. If the trap hasn’t been destroyed, it activates to daze the trapped victim.
Cyber Cage (Q) – Place a remote activation trap, reactive to create a cage that slows enemies who pass through it. Traps can be detonated.
Neural Theft (X) – Once an enemy is killed, information can be extracted of the locations of their living allies.
Cypher is also skilled in gathering information about the battlefield, using Spycam's to monitor enemy team movements or extracting information from dead enemies to reveal the location of their allies. Skilled Cypher players will have intimate knowledge of VALORANT maps to know the best places to set traps and Spycams, crippling the enemy team while staying hidden in the shadows.
Abilities
Spycam (E) – Place a remote camera, once placed reactive to view the video feed. Left click while the camera is activated to fire a tracking dart.
Trapwire (C) – Place a tripwire between two walls, triggered enemies are restrained and revealed for a short time. If the trap hasn’t been destroyed, it activates to daze the trapped victim.
Cyber Cage (Q) – Place a remote activation trap, reactive to create a cage that slows enemies who pass through it. Traps can be detonated.
Neural Theft (X) – Once an enemy is killed, information can be extracted of the locations of their living allies.
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